EBP01-018 · Official card details
Alarm Bell
Alarm Bell is a Red Structure from Booster Pack "Dawn of Palpagos".
- Card type
- Structure
- Color
- red
- Cost
- 3
- Durability
- 1100
- Strike
- —
- Element
- —
- Work suitability
- —
- Card text
ACT Once per turn — [①, assign 1 Pal] Stand all Pals assigned this turn. Until end of turn, your Pals cannot be assigned, and must attack as much as possible (Includes Pals deployed after activating this ability).
- Rarity
- C
- Card number
- EBP01-018
- Card set
- Booster Pack "Dawn of Palpagos"
Page update
What changed
Official card text plus an editorial strategy guide for Alarm Bell.
Alarm Bell strategy guide
Alarm Bell costs 3 Souls and is a red Structure. In deck building, it functions as a setup card that rewards planning across several turns.
Red decks that convert Materials and direct damage into pressure and can turn position changes into an attack or tempo advantage.
Use the card where its printed effect supports the deck's existing plan.
Start with 2 copies; add a third only when the deck can use this permanent reliably every game.
Adjust only after recording how often it is useful in real opening and midgame hands.
How to play Alarm Bell
- Place Alarm Bell on the curve where its 3-Soul cost does not block the deck's next important play.
- Keep the printed activation cost and any required card, resource or target available before using the ability.
- Plan the next turn before assigning Pals or spending stored resources, so the Structure keeps supporting the deck's main engine.
Decks using this card
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Price & availability
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See the Palworld Booster Box buying guide →
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