Helzephyr — Wings of the Moonless Night (EBP01-073), purple Pal card from the Palworld Card Game detail view
EBP01-073 base artwork · Official art ©Bushiroad ©PALWORLD

EBP01-073 · Official card details

Helzephyr — Wings of the Moonless Night

Helzephyr – Wings of the Moonless Night is a Purple Pal from Booster Pack "Dawn of Palpagos".

Card type
Pal
Subtype
Lucky Pal
Color
purple
Cost
7
Power
700
Strike
3
Element
Dark
Work suitability
Transporting
Card text

CONT Nocturnal (If it is night, this card gets Power+300)

AUTO When your 〈Nocturnal〉 Pal is deployed, if it is night, choose up to 1 Pal with cost less than or equal to that, and put it into the graveyard. If you put 1 or more Pals this way, at the end of that turn, rest this card.

Rarity
RR
Card number
EBP01-073
Card set
Booster Pack "Dawn of Palpagos"

Page update

What changed

Updated
August 7, 2026
Last checked
August 7, 2026
Sources
Official card text + editorial strategy
Covered here

Official card text plus an editorial strategy guide for Helzephyr.

Helzephyr strategy guide

Helzephyr is a Purple Nocturnal payoff with Strike 3. While it is night, Nocturnal raises its Power and deploying your Nocturnal Pals can send eligible opposing Pals to the Graveyard.

QuestionRecommendationReason
Best deck

Dedicated Purple night decks with enough night-setting cards and Nocturnal Pals to trigger the removal ability repeatedly.

Use the card where its printed effect supports the deck's existing plan.

Copies to test

Start with 2 copies; increase only after the deck can create night consistently before the seven-cost turn.

Adjust only after recording how often it is useful in real opening and midgame hands.

How to play Helzephyr

  1. Establish night before relying on Helzephyr's Power bonus or removal text.
  2. Sequence lower-cost Nocturnal deployments around the opposing Pal you need to remove.
  3. Use its Strike 3 to pressure life after the removal effect clears a blocker or key engine Pal.
Watch for: Without night, Helzephyr loses its Nocturnal Power bonus and its removal trigger does nothing. The card can also rest itself at end of turn after its effect removes a Pal, so plan defense before attacking.

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