EBP01-027 · Official card details
Jormuntide — Surging Sea Serpent
Jormuntide – Surging Sea Serpent is a Blue Pal from Booster Pack "Dawn of Palpagos".
- Card type
- Pal
- Subtype
- Lucky Pal
- Color
- blue
- Cost
- 8
- Power
- 1600
- Strike
- 3
- Element
- DragonWater
- Work suitability
- Harvesting
- Card text
AUTO On Deploy: Draw 1 card, choose up to 1 ◇7 or less Pal, and rest it. That card does not stand during your opponent's next stand phase.
- Rarity
- R
- Card number
- EBP01-027
- Card set
- Booster Pack "Dawn of Palpagos"
Page update
What changed
Official card text plus an editorial strategy guide for Jormuntide.
Jormuntide strategy guide
Jormuntide is a high-cost Blue tempo finisher. On deploy it replaces itself with a card, rests a cost-7-or-lower opposing Pal and prevents that Pal from standing during the opponent's next Stand Phase.
Slower Blue decks that can survive to eight Souls and want one deployment to create a threat plus a full-turn tempo advantage.
Use the card where its printed effect supports the deck's existing plan.
Start with 1–2 copies; eight-cost cards are powerful late but can crowd an opening hand.
Adjust only after recording how often it is useful in real opening and midgame hands.
How to play Jormuntide
- Spend early turns drawing cards and controlling the board rather than holding several expensive finishers.
- Deploy Jormuntide before attacking so the best opposing cost-7-or-lower blocker or worker stays rested.
- Use the delayed stand effect to plan the current attack and the next turn, not only the immediate rest.
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