EBP01-088 · Official card details
Lamp
Lamp is a Purple Structure from Booster Pack "Dawn of Palpagos".
- Card type
- Structure
- Color
- purple
- Cost
- 4
- Durability
- 1300
- Strike
- —
- Element
- —
- Work suitability
- —
- Card text
ACT Once per turn — [Put the top 3 cards of the deck into the graveyard] It becomes night until the end of the opponent's next turn.
CONT All of your Pals get the skill in 〈 〉. 〈
CONT Nocturnal (If it is night, this card gets Power+300)〉.
- Rarity
- R
- Card number
- EBP01-088
- Card set
- Booster Pack "Dawn of Palpagos"
Page update
What changed
Official card text plus an editorial strategy guide for Lamp.
Lamp strategy guide
Lamp costs 4 Souls and is a purple Structure. In deck building, it functions as a setup card that rewards planning across several turns.
Purple decks that use night, disruption and graveyard pressure with enough night-setting and Nocturnal cards to keep the condition active.
Use the card where its printed effect supports the deck's existing plan.
Start with 2 copies; add a third only when the deck can use this permanent reliably every game.
Adjust only after recording how often it is useful in real opening and midgame hands.
How to play Lamp
- Place Lamp on the curve where its 4-Soul cost does not block the deck's next important play.
- Keep the printed activation cost and any required card, resource or target available before using the ability.
- Plan the next turn before assigning Pals or spending stored resources, so the Structure keeps supporting the deck's main engine.
Decks using this card
No featured launch deck uses this card yet. Try it in the deck builder.
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Price & availability
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