Rules · 10 min
Palworld Card Game keyword and rules glossary
Clear explanations for Assault, Brave, Interrupt, Quick, Taunt, Stealth, Vigilance, Breakthrough and more.
Updated July 30, 2026Official card text + Q&ALaunch-day edition
Keyword examplesInterrupt, Quick, Taunt and Stealth




How to read a keyword
The bold keyword is a reusable rules shortcut. Parenthetical text explains it. The official Q&A says the effect is unchanged when a card omits the reminder text.
Combat keywords
- Assault
- The Pal can attack opposing Pals in the stand state.
- Brave X
- When this Pal attacks, it gets the printed amount of Power until end of turn.
- Breakthrough
- When the opposing combat Pal goes to the Graveyard during this card's attack, the opposing player is also dealt damage.
- Stealth
- This card cannot be blocked.
- Taunt
- If a card with Taunt can legally be attacked, the opponent cannot choose another target. If several Taunt cards are available, the attacker chooses among them.
- Vigilance
- At the end of your turn, stand this card.
Response keywords
- Quick
- During your Main Phase it can be played normally. During the opponent's turn it can be used only during battle. Multiple Quick cards may be played one at a time.
- Interrupt
- An ability used from the hand at Quick timing. Pay its listed cost to nullify the opponent's attack so battle damage does not occur.
Ability timing labels
- AUTO
- Activates automatically when its condition is met. You normally cannot choose to ignore it.
- ACT
- An activated ability you choose to use by paying the shown cost and meeting its timing.
- CONT
- A continuous ability that applies while the card is in the Base and its condition is true, unless the text says otherwise.
- On Deploy
- Activates whenever the card is deployed, including deployment from the deck or Graveyard by an effect.
Palworld-specific terms
- Assign
- Rest a standing Pal to work at a Structure or pay the displayed assignment cost.
- Butcher
- Put the specified Pal from your Base into the Graveyard.
- Material / Ingredient
- Player resources created and consumed by card abilities. They have no effect by themselves.
- Night / Nocturnal
- Night is a game state created by card effects. It has no default rule effect, but it enables cards that refer to night. Nocturnal gives the printed benefit while it is night.
Rules priority: for a specific interaction, search the official Q&A by card number. This glossary explains the general rule but does not replace a card-specific ruling.
Sources & verification
Where these facts came from
We explain official material in our own words and add examples or editorial analysis. Rule and card facts are checked against the sources below.