EBP01-083 · Official card details
Vanwyrm — Marauder of the Skies
Vanwyrm – Marauder of the Skies is a Purple Pal from Booster Pack "Dawn of Palpagos".
- Card type
- Pal
- Subtype
- Normal Pal
- Color
- purple
- Cost
- 4
- Power
- 600
- Strike
- 2
- Element
- FireDark
- Work suitability
- KindlingTransporting
- Card text
AUTO On Deploy: Choose up to 1 Pal, and it gets Power-300 until end of turn (It is not put into the graveyard even if Power becomes 0 or less).
- Rarity
- U
- Card number
- EBP01-083
- Card set
- Booster Pack "Dawn of Palpagos"
Page update
What changed
Official card text plus an editorial strategy guide for Vanwyrm.
Vanwyrm strategy guide
Vanwyrm — Marauder of the Skies costs 4 Souls and is a purple Pal. It has 600 Power and Strike 2. In deck building, it functions as a tempo Pal whose value starts as soon as it is deployed.
Purple decks that use night, disruption and graveyard pressure.
Use the card where its printed effect supports the deck's existing plan.
Start with 2–3 copies, then adjust after tracking how often it is useful in opening and mid-game hands.
Adjust only after recording how often it is useful in real opening and midgame hands.
How to play Vanwyrm
- Place Vanwyrm — Marauder of the Skies on the curve where its 4-Soul cost does not block the deck's next important play.
- Resolve the deploy ability before combat, then use the changed board state to choose attacks and assignments.
- After deployment, decide whether attacking, blocking or staying available for an assignment produces the most value this turn.
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Price & availability
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