Cards that explain the plan
TDRead card text
[CONT] Taunt (Your opponent cannot attack other targets if a card with taunt can be targeted for an attack)
TDRead card text
[ACT] Once per turn — [Assign 1 Pal] Get 3 Ingredient, and draw 1 card. (You can rest your standing Pal to assign it)
TDRead card text
[AUTO] On Deploy: Choose up to 1 Pal, and it gets Power-1000 until end of turn (It is not put into the graveyard even if Power becomes 0 or less). [AUTO] On Attack: Choose all Pals with Power300 or less, and put them into the graveyard (Choose your Pals too).
TDRead card text
[CONT] Stealth (This card cannot be blocked) [AUTO] On Attack: Gain 1 life.
How Green / Purple wins games
Green builds Ingredients, protects targets with Taunt and creates powerful combat turns. Purple adds Stealth attackers, direct removal and graveyard recovery. This deck rewards players who prefer setting up one strong turn over dealing small damage immediately.
Opening turns
Berry Plantation is the central engine: assign a Pal to gain 3 Ingredients and draw a card. Flopie creates two Ingredients when deployed, so early low-cost Pals can both develop your base and fuel later abilities.
Middle game
Campfire consumes Ingredients and an assigned Pal to gain life and give all your Pals +1000 Power for the turn. Green Taunt Pals protect more fragile threats. Purple answers include Hanging Trap, Strike from the Darkness and Interrupt Pals.
Closing turns
Felbat attacks through blockers with Stealth and gains life on attack. Astegon reduces Power and can remove every Pal at 300 Power or less when it attacks, including your own, so sequence the effect carefully.
All unique main-deck cards in this product
The official card database lists the following 24 unique main-deck card entries. The sealed product is a fixed 50-card main deck plus 10 Soul cards; this table describes the unique card pool, not copy quantities.